![]() ![]() Now that budgets were re-worked, and even "worse", they have been upped between early access and now, you have much more freedom and chances to "overbuild" on jobs, and yet, since your only income is labour, you have no more any reason to build as cheap as possible. Then a game mechanic is that only story jobs customers are coming back to you, thus, it's the only time in game when you have to work again on something you have built. So in the past, you were building as cheap as possible, to maximize incomes. So let's say, you had a budget of $1200 and you were able to complete the job for $650, you were earning still $1200, thus a profit of $550. In the past, you were given a budget, and you were paied the FULL budget, no matter the value of the parts you used, as long as it reached the request. ![]() RNG jobs are coded differently than story mode jobs. Originally posted by DRnoam :How not going over budget in story missions effect other jobs? It's not working that way. ![]()
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